Learning
Do you know of a resource that we're missing? Please submit it here!
-
Early Inspiration for beginners & kids
- The Science Behind Pixar. (Museum of Science, Boston & Pixar Animation)
- Ray Tracing in Real Life Activity. (Dartmouth Visual Computing Lab)
- Emily Whiting on 3D printing and the physics of objects. (TEDxBeaconStreet)
- Keenan Crane explains fractals in 5 levels of difficulty. (WIRED)
- Emily Riehl explains infinity in 5 levels of difficulty. (WIRED)
- Inside Pixar. (Pixar)
- Light and Magic. (Lucasfilm)
-
Beginner-Intermediate
-
Blogs
-
YouTube Channels
-
University courses with publicly available materials
- Computer Graphics. (Dartmouth)
- Computer Graphics. (CMU)
- Rendering Algorithms. (Dartmouth)
- Discrete Differential Geometry. (CMU)
- Digital Arts Reading Course. (Dartmouth)
- Intro to Graphics. (University of Utah)
- Shape Analysis. (MIT)
- 3D Scanning & Motion Capture. (TU Munich)
- Global Illumination in 99 lines of C++. (Kevin Beason)
- Personal Fabrication Research in HCI and Graphics: An Overview of Related Work. (HCI Engineering Group, MIT CSAIL)
-
-
Intermediate-Advanced
-
Talk Series, Conferences and Events
- Symposium on Geometry Processing (SGP) Summer School
- Toronto Geometry Colloquium
- MIT Summer Geometry Initiative. course materials, project blogs, etc.
- Computational Fabrication Seminar
- Papers from Major Graphics Conferences by Year. (Ke-Sen Huang)
- Pixar Library of Talks and Papers
-
SIGGRAPH Courses
- FEM Simulation of 3D Deformable Solids: A practitioner's guide to theory, discretization and model reduction. 2012. (Eftychios Sifakis and Jernej Barbič)
- Vector Field Processing on Triangle Meshes. 2016. (Fernando de Goes, Mathieu Desbrun, and Yiying Tong)
- The Taichi Programming Language: A Hands-on Tutorial. 2020. (Yuanming Hu)
- Production Volume Rendering. 2017. (Julian Fong, Magnus Wrenninge, Chrisopher Kulla, Ralf Habel)
-